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iOS Programming for iPhone & iPad Apps Using ObjectiveC

iOS Programming for iPhone & iPad Apps Using ObjectiveC

Overview

Software Skills Training
<b>Specific Address TBD</b>
New York, NY
Register for Course
Monday, November 26, 2018 -
9:00am to 5:00pm
$2,795

Details

Participants in this hands-on course will learn about and gain practice developing iOS applications for iPhone and iPad devices. Attendees will learn all the basics needed for iOS development, from installation of the Xcode editor to the Apple approval process. The Objective-C language is presented and used in hands on exercises to learn how it interacts with the hardware systems. In hands on exercises, students will use built-in data views as well as create custom screens for data entry and presentation. Students will learn to follow Apple's design recommendations to provide clean interfaces that appropriately size to various devices and screens. The course includes coverage of scheduled background execution to allow code to be run when the app isn't active and to schedule alerts to draw attention back to the app. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency. Students will create apps from the ground up, demonstrating the features of Objective-C and serving as an introduction to developing apps for release to the App Store. Students Will Learn: Downloading and installing Xcode from the Mac App Store Objective-C Language syntax Creating new projects using Xcode templates Using if statements and switch statements to control the flow of applications Designing applications using OOP principles The difference between heap and stack memory and the uses for each The ARC System Creating new applications in Xcode using MVC application architecture Creating full GUI applications The Delegate code pattern Using a navigation view to control the flow of an application Using the Debug Console for exception handling Using NeXTStep Objects Developing interfaces for multiple platforms and resolutions General iPhone and iPad development patterns and philosophies Service Oriented Architecture concepts Course Prerequisites: Prior programming experience in an object-oriented language such as Java, C# or C++. Course Overview Macintosh Orientation Versions of iOS and Supported Devices Overview of the New OS X Command Line Interaction Apple Approval Process Objective-C Fundamental Syntax Object Oriented Programming Support Using Dynamic Binding Using ARC Writing Code for Hardware Interaction Data Types and Structs Flow Control Pointers, Heap and Stack Xcode IDE Installation and Use Installing and Updating Xcode Code Development and Tracking Debugging Utilities Application Navigation Tools NeXTStep Object Support Using the NeXTStep Data Types - NSDate, NSPoint, NSSize, NSString Using the NeXTStep Collection Objects - NSSet and NSMutableSet - NSArray and NSMutableArray - NSDictionary and NSMutableDictionary MVC Architecture Model-View-Controller Development Paradigm Application Design Process System Event Handling Recognizing Apps Moving to Background Detecting and Solving Low Memory Events Handling Custom Events and Exceptions SOA Application Design Overview Service Oriented Architecture Web Services Overview Apple Push Notification Service (APNs) Threading Support Creating Threads Using Threads for Asynchronous Processing Dynamic Typing Understanding the id Data Type Analyzing Objects for Type Safety Testing Objects for Function Support Basic Design Patterns Used in iOS Singleton Pattern Lazy Instantiation Protocol/Delegate Patterns Custom View Design and Layout Designing Views Apple's UI Design Standards Utilizing Controls Custom View Transitions and Animations Views and View Controllers Using Generic Views and View Controllers Using Specific Purpose Views - Text View - Web View - Map View - Table and Table Cell View Blocks Purpose and Syntax of Blocks Block Animation Methods Developing Multithreaded Blocks

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