You are here

Learning to Program with Java

Learning to Program with Java

Overview

Software Skills Training
<b>Specific Address TBD</b>
New York, NY
Register for Course
Monday, December 3, 2018 -
9:00am to 5:00pm
$2,795

Details

This hands on Java Programming course provides an introduction to programming using the Java language. Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables so students will be able to write flexible, user-friendly programs. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency. Students Will Learn: Fundamental Elements of Programming Classes, Objects and Methods Structured Programming Techniques Arrays and Data Structures Exception Handling String Handling Fundamental Algorithms GUI Programming Concepts Course materials include student guide, hands-on lab manual and USB flash drive containing examples and lab files. Students receive a certificate of completion at the end of class. This class is intended for non-programmers. Students who already understand fundamental structured programming and object-oriented techniques should attend the Java Programming course instead of this more introductory course. Course Prerequisites: Familiarity with computers. Course Overview Fundamentals of the Program Development Cycle Computer Architecture The Notion of Algorithms Source Code vs. Machine Code Compile-Time vs. Run-Time Software Program Architecture - Standalone - Client/Server - Distributed - Web-Enabled IDE (Interactive Development Environment) Concepts Application Development Fundamentals Structure of a Java Program Memory Concepts Fundamental Data Type Declarations Fundamental I/O Concepts Fundamental Operators - Arithmetic Operators - Logical Operators - Precedence and Associativity Building and Deploying a Java Program Introduction to Classes and Objects Classes, Objects and Methods Object Instances Declaring and Instantiating a Java Object Declaring Methods set and get Methods Initiating Objects with Constructors Primitive Types vs. Reference Types Flow Control Conditional Constructs Looping Constructs - Counter-Controlled Repetition - Sentinel-Controlled Repetition Nested Control Constructs break and continue Statements Structured Programming Best Practices Writing Methods (Functions) Static vs. Dynamic Allocation Declaring Methods Declaring Methods with Multiple Parameters Method-Call Stack Scope of Declarations Argument Promotion and Casting Designing Methods for Reusability Method Overloading Arrays Purpose of Arrays Declaring and Instantiating Arrays Passing Arrays to Methods Multidimensional Arrays Variable-Length Argument Lists Using Command-Line Arguments Using Environment Variables Deeper Into Classes and Objects Controlling Access to Class Members Referencing the Current Object Using this Overloading Constructors Default and No-Argument Constructors Composition of Classes Garbage Collection and Destructors The finalize Method Static Class Members Defining Classes Using Inheritance Superclasses and Subclasses Advantages of Using Inheritance protected Class Members Constructors in Subclasses Increasing Convenience by Using Polymorphism Purpose of Polymorphic Behavior The Concept of a Signature Abstract Classes and Methods final Methods and Classes Purpose of Interfaces Using and Creating Interfaces Common Interfaces of the Java API Files and Streams Concept of a Stream Class File Sequential Access Object Serialization to/from Sequential Access Files Additional java.io Classes Fundamental Searching and Sorting Introduction to Searching Algorithms - Linear Search - Binary Search Introduction to Sorting Algorithms - Selection Sort - Insertion Sort - Merge Sort Fundamental Data Structures Dynamic Memory Allocation Linked Lists Stacks Queues Trees Exception Handling Types of Exceptions Exception Handling Overview Exception Class Hierarchy Extending Exception Classes When to Throw or Assert Exceptions Formatted Output printf Syntax Conversion Characters Specifying Field Width and Precision Using Flags to Alter Appearance Printing Literals and Escape Sequences Formatting Output with Class Formatter Strings, Characters and Regular Expressions Fundamentals of Characters and Strings String Class String Operations StringBuilder Class Character Class StringTokenizer Class Regular Expressions - Regular Expression Syntax - Pattern Class - Matcher Class Fundamental GUI Programming Concepts Overview of Swing Components Displaying Text and Graphics in a Window Event Handling with Nested Classes GUI Event Types and Listener Interfaces Mouse Event Handling Layout Managers Note: Classes do not have fixed location. Prior to each class they examine the geographical location of the enrolled students and then select a venue that will provide most convenient overall access for the students. Classes are held in hotel conference rooms and exact location is determined 2 weeks prior to the course date.

Register for Course

Additional Sessions